namespace MVCFramework.View
{
    partial class UserControlView
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.glDrawer1 = new CCSDomain.OpenGL.Drawer.GLDrawer();
            this.SuspendLayout();
            // 
            // glDrawer1
            // 
            this.glDrawer1.AxisColor = System.Drawing.Color.Red;
            this.glDrawer1.AxisCubeColor = System.Drawing.Color.Goldenrod;
            this.glDrawer1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.glDrawer1.ElastixBoxColor = System.Drawing.Color.Black;
            this.glDrawer1.EnableLights = false;
            this.glDrawer1.EnableTrasparency = false;
            this.glDrawer1.GridColor = System.Drawing.Color.Blue;
            this.glDrawer1.Location = new System.Drawing.Point(0, 0);
            this.glDrawer1.LockKeyShortcuts = false;
            this.glDrawer1.Name = "glDrawer1";
            this.glDrawer1.PixelSelectionTolerance = 10;
            this.glDrawer1.PolygonMode = CCSDomain.OpenGL.Drawer.GLDrawer.PolygonModes.Fill;
            this.glDrawer1.RotateX = -25;
            this.glDrawer1.RotateY = 25;
            this.glDrawer1.RotateZ = 0;
            this.glDrawer1.ScaleX = 1F;
            this.glDrawer1.ScaleY = 1F;
            this.glDrawer1.ScaleZ = 1F;
            this.glDrawer1.ShadeModel = CCSDomain.OpenGL.Drawer.GLDrawer.ShadingModel.Smooth;
            this.glDrawer1.ShowAxis = false;
            this.glDrawer1.ShowContextMenu = true;
            this.glDrawer1.ShowGrid = false;
            this.glDrawer1.Size = new System.Drawing.Size(383, 342);
            this.glDrawer1.TabIndex = 0;
            this.glDrawer1.UseRotationCube = false;
            this.glDrawer1.ViewMode = CCSDomain.OpenGL.Drawer.GLDrawer.ViewModes.Perspective;
            this.glDrawer1.ViewState = CCSDomain.OpenGL.Drawer.GLDrawer.ViewStates.None;
            // 
            // UserControlView
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.glDrawer1);
            this.Name = "UserControlView";
            this.Size = new System.Drawing.Size(383, 342);
            this.ResumeLayout(false);

        }

        #endregion

        private CCSDomain.OpenGL.Drawer.GLDrawer glDrawer1;
    }
}
